Kikizo interviews Robbie Bach, Chief Xbox Officer at Microsoft at the time, in June 2005 (half a year before the Xbox 360 launch).
Questions are generally all about the Xbox 360 and Microsoft's plans, strategy and desires. There is also some questions on their existing Xbox support and related topics. See the segments list for a full list of covered points.
<ul><li>Microsoft's first console transition
</li><li>More details on the Silver and Gold subscriptions
</li><li>What will be new with gameplay - "Gotham TV" etc
</li><li>New gameplay ingredient called "approachability" in all games to make games easier for novice players
</li><li>Video chat, movies, music integrated into the platform
</li><li>160 titles in development - "great experiences every month"
</li><li>Titles at launch and the launch window plan...
</li><li>Connectivity - "we want 50% of users subscribed"
</li><li>Media Center in the box, including recorded TV shows.
</li><li>Plugging in digital cameras and music players via USB
</li><li>The launch price. "Ha ha ha!"
</li><li>Wireless controllers and wired controllers.
</li><li>An adapter for old Xbox controllers?
</li><li>Xbox 360 controllers working on PC - a great customer convenience.
</li><li>Keyboard support - certainly possible...
</li><li>Voice support in titles like Final Fantasy XI
</li><li>"The world's best controller"
</li><li>Two wired controller ports, a step backwards
</li><li>How many SKUs [different bundles] at launch? SKU contents?
</li><li>Flash memory - 64MB big enough?
</li><li>The same Halo 3 / PS3 spoiler question we asked J - as much time as needed...
</li><li>Approach to firstparty content changing over the last 3-4 years - "our approach has changed"...
</li><li>Fewer firstparty titles, more AAA - thirdparties already offering excellent volume.
</li><li>Microsoft's integration team that works across the organisation to make sure the Xbox business plan is in sync and the process works
</li><li>The true genius in 360 games - won't be seen until Beta dev kits are out (E3 kits were alpha)
</li><li>Worldwide launch - making sure the content is in place...
</li><li>Worldwide launch - what else needs to be taken care of for simultaneous roll-out? Logistics?
</li><li>Worldwide launch - pricing in different territories? Expected price point in local currency...
</li><li>Shortages - how to meet the challenge? "Launch and leave mentality"
</li><li>The 2005/2006 software line-up for existing Xbox users... "our best line-up ever"
</li><li>Xbox Live on the existing Xbox
</li><li>The future of the Xbox business - market leadership within five years
</li><li>"The idea of interactive entertainment will be fundamentally very different to what it is today..." - Xbox in 10-15 years.